
Strange, i just flew the zibo 737, with constant 45 fps, no stutters. Not sure how to file this as a bug, either. Just the stuttering is still there and I'm not sure why since this was one of the things that was supposed to be taken care of by the new rendering code. So there are benefits to the beta for VR users for sure. Now, one thing with the beta is that I don't have to use a LOD tool like 3jfps or vmi twick to get really good visuals. Or use Auto (to get me to 22 ffs) if I am flying an airliner in a dense part of the world (DCA or LAX or LGA). The only way I can keep things smooth is the same way I used to do it in 11.41 - Use the OVR tool and lock in to either 30 or 45 depending on where I am flying. If the frame rate goes to something like 43 or 37 or something not mentioned above. When xplane is able to lock in on those rates, I get really smooth VR experience.

With any SS (0 or 1.5) AND ASW disabled or on Auto, I get stutters if the frame rate is anything other than 45 or 30 or 22. The only LUA script I'm using anyway is the OVR settings which does the same thing as the oculus debug tools to set SS to 1.5 and ASW to whatever setting you want. I removed them and still have the same jitters/stutters. After i startyed fresh my frame rates are perfect.
